The Centurion Chronicles
As Centurions adventure they become stronger and more knowledgeable about the world around them. Rewards are posted at the beginning of each Chronicle, starting with Centurion Chronicles #4 where two Skill-ups were awarded.
Rewards can be saved and do not need to be used right away.
This signifies a Centurion has earned the right to swap adjacent skills, buy a stunt for a point of refresh, sell a stunt for a point of refresh, or swap a stunt for a stunt. A Centurion may also change an Aspect, but not a Trouble or a High Concept (At least not without GM permission).
This signifies a Centurion has earned the right to add another skill from the pull to mediocre, or raise an existing skill to a higher level. The Centurion CANNOT go over his skill cap and cannot have more skills on a higher level than the lower one. A Centurion may also change an Aspect, including the Trouble, but not the High Concept (At least not without GM permission).
This Signifies a Centurion has earned the right to either increase his skill cap or get an additional point of refresh. This can be taken in the form of a stunt if the Centurion so desires. The Centurion may change any aspect, up to and including the High Concept.