House Rules

House Rules

House_Rules.jpg

Here are the agreed upon house rules for playing in our modified Spirit of the Century campaign.

  • Players Characters are the Good Guys and should want to be Centurions and Play Friendly with others
  • All Player Characters start with their Skill Pyramid at Superb (5), with 5 Aspects (1 High Concept, 1 Trouble, 1 Story, and 2 Supporting Characters), and 5 Refresh
  • Refresh can be spent to buy stunts, must have at least 1 Refresh
  • Characters are not allowed to have more than 5 Refresh
  • Skill use is more inline with FATE rules, Blocks and whatnot are allowed
  • Related Skills can enhance and constrain on a case by case basis
  • If you think a Skill can work in a situation, try it, table can disagree
  • Rules regarding Character Advancement can be found here
  • Characters may use a “Power Up” to purchase a Spirit for a point of refresh (See the Spirit Wiki for affects of Spirits in game play). Selection of a Spirit requires GM approval
  • A Character may only have one Spirit, changing that Spirit requires GM and Table approval
  • This list is subject to change


House Rules

The Centurion Chronicles GuyKilmore GuyKilmore